Written by Sean O’Connor The Bit’s is proud to announce the release of Movie Mayhem! You can play the game now by going to https://thebitsgamedev.game.blog/movie-mayhem/, or better yet, by clicking here. On the site you will find images showing the game in action, the materials needed, and a pdf for the rules. Start playing today!
Category Archives: Uncategorized
Movie Mayhem – Final Touches and Fixes
Written by Yanbo Dai After the playtest, we got really good feedback but also found out some flaws. We went through the feedback and then make some changes to make the game better, especially working on wording, organizing, and restriction on voting. Sabotage -> Interjection From the feedback of the game “Movie Mayhem”, play testersContinue reading “Movie Mayhem – Final Touches and Fixes”
Movie Mayhem – The First Public Response
Written by Nick Wotton A landmark event for Movie Mayhem, the first non-developer playtesting session occurred last week on the 6th of December. The game was tested by a group of avid game fans in the IMGD 1000 class at WPI. Overall, initial impression of the game was positive. Student Ryan Harris reacted with: “MovieContinue reading “Movie Mayhem – The First Public Response”
Movie Mayhem – A Change in Title and Theme
Written by Hanwen Xu Hi folks, how’s it going? Recently, a huge change has taken place in our game, which is the change in title and settings of our game Fortune’s Outcome. As we are making a mechanic driven game based on telling stories with random cards with words, we determined our theme afterward. AsContinue reading “Movie Mayhem – A Change in Title and Theme”
Fortunes Outcome – Developing the Gameplay
Written by Dan Enriquez While picking our supplies, we kept considering the possibilities we would have available to us through them. With the hourglass, we decided having a time-based mechanic in our game would be an interesting idea and could provide a strong backbone for a party-like game; one where competition and rivalry took aContinue reading “Fortunes Outcome – Developing the Gameplay”
Fortunes Outcome – The Beginning Concept
Written by Sean O’Connor Before we crafted our current game, the ideas had to come from a deck of Harrow cards, blocks, coins, sand, fortune telling, and college debt. As soon as development started, we were already under specific constraints. These included only having 10 rules, using only the materials we choose, and the gameContinue reading “Fortunes Outcome – The Beginning Concept”